﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Nate_sRoguelikeGameXNA
{
    class MainMenuScreen : Screen
    {
        public MainMenuScreen(SpriteBatch spriteBatch) : base (spriteBatch)
        {
            
        }
        #region Overrides of Screen

        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Draw(GameTime gameTime)
        {
            throw new NotImplementedException();
        }

        protected override void HandleInput()
        {
            throw new NotImplementedException();
        }

        public override void Initialize()
        {
            throw new NotImplementedException();
        }

        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Update(GameTime gameTime)
        {
            throw new NotImplementedException();
        }

        #endregion
    }
}
